theflashgirl20
You need entity position not look
Position vector is where it begins (relative to world coords)
Direction is relative like entity look vector
Not sure what to call it so it doesn't sound confusing
So here is code (i hope it goes well)
{"modsRequired":[],"validSpell":true,"spellName":"","spellList":[{"x":3,"y":3,"data":{"key":"psi:trick_conjure_light","params":{"position":4,"time":0}}},{"x":4,"y":3,"data":{"key":"psi:operator_vector_sum","params":{"vector1":2,"vector2":4,"vector3":0}}},{"x":4,"y":4,"data":{"key":"psi:operator_vector_raycast","params":{"position":2,"ray":4,"max":0}}},{"x":4,"y":5,"data":{"key":"psi:operator_entity_position","params":{"target":4}}},{"x":5,"y":3,"data":{"key":"psi:operator_vector_raycast_axis","params":{"position":4,"ray":2,"max":0}}},{"x":5,"y":4,"data":{"key":"psi:operator_entity_look","params":{"target":2}}},{"x":5,"y":5,"data":{"key":"psi:selector_caster"}},{"x":6,"y":3,"data":{"key":"psi:operator_entity_position","params":{"target":2}}},{"x":6,"y":4,"data":{"key":"psi:connector","params":{"target":2}}},{"x":6,"y":5,"data":{"key":"psi:connector","params":{"target":3}}}]}
If anything compared to 1.12.2 and before the spells are now lot easier