pizzaman3338 I really want to use explode in some of my spells, mainly damaging ones, but i dont want to allow it to destroy blocks. How would i do this (with programming or gamerules)
a4d58a pizzaman3338 Try to use another mod to adjust the resistance(at least 100 recommand) of psi:conjured.Then,conjure light before you cast the explosion.
Wormbo Programmatically, the explosion must be triggered with ExplosionInteraction.NONE, which limits its effect to entities. (No idea if that's an accessible option in Psi in any way.)
ZoeSegal use water before explosion,than delay 2 tick,use 20 tick conjure light to replace water(not good at English)
ant83_4 ZoeSegal Doing it all within single tick works as far as I know and the c light only 2 ticks is more than enough