Hey all. Here's the first beta version for Musketeer since the initial public release. This version attempts to address a lot of the feedback that was given in the Feedback Thread, as well as integrate some new features, such as Quark's experimental Variant Selector.
It's been somewhat tough for me to get back in the flow, so this isn't as large of an update as I hoped by now, but I won't be fully available during the weekend so I thought I'd get something out for now to get feedback on as we keep on working. I hope to have a full 1.0 version of Musketeer up and running by the end of the month, so we can then move on to Project Zeta.
Anyway, without any further ado, here's the changelog for Musketeer beta-8:
New Mods:
- Absent by Design
- Block Runner
- ConnectedTexturesMod
- Cosmetic Armor
- Don't Break Items (replacing Better Durability)
- e4mc
- Effective
- Map Atlases
- Make Bubbles Pop
- Portfolio
- Universal Bone Meal
- Vertical Slabs Compat
- Trade Uses
- Storage Drawers (configured in the same manner as Crucial 2)
New Performance/Optimization Mods:
- Canary
- Client Crafting
- Debugify Reforged
- Embeddium (Replacing Rubidium)
- Embeddium Options
- Fast Paintings
- Fix GPU Mem Leak
- ImmediatelyFast
- Leaves Be Gone (replacing Fast Leaf Decay)
- Lightspeed
- Redirector
(thank you chorb for the pointers!)
Changes:
- Added Guildes' Compasses and Maps Tidying datapack
- Added WenXin2's CTM resource packs
- All stackable items now stack to 64 (eggs, ender pearls, etc)
- Ancient Tomes now spawn in Monster Boxes (Doctor)
- Disabled some features that should have been disabled
- Fixed Ancient Saplings and Ancient Tomes not spawning in Ancient Cities (Doctor)
- Fixed dispensers placing berry items instead of just pips
- Fixed Supplementaries Quivers being available
- Implemented Quark's Variant Selector, with integration with the various blocks in the pack
- Improved Ancient City loot table with Netherite Items and Ancient Debris (Doctor)
- Increased Magma Powder crafting amount from 12 to 16
- Made maps easier to craft
- Replaced Enderman Head with (Ender) Watcher
- Updated "101" EMI search with some other important things
- Updated all mods to the latest versions
- Updated Forge to 43.3.2
Quark Variant Selector:
- Bound to the default keybind (R)
- Hammer and automatic item conversion are both enabled
- The plan in the future is to remove ALL variant items you can get through this method from the inventory to clear up the clutter
- Supports Slabs, Stairs, Walls, Fences, Fence Gates, Carpets, Leaf Carpets, Posts, and Vertical Slabs
- In theory, all mod blocks like the ones in Absent by Design and Vertical Slabs Compat should show up properly
- If not, please let me know
Known Issues:
- Quark reacharound placement is doubled and messes with chat rendering
- Berries dont show up in creative or EMI, replaced by Pips
What's Missing:
- Full recipe takeover of variant items - as it stands you can dupe anything that can turn into slabs easily (please don't do this)
- I already added the EMI info saying you can't craft slabs even though you still can
- All variant item recipes and uses will be removed soon, I just need to actually write the replacement recipes
- Improved tutorial that isnt a crusty png
- Some way to have renewable sand and gravel
- Magma powder texture that doesn't look like garbage
- You tell me! Additional feedback in the thread is very much appreciated
For you to test:
- Does every expected interaction with the Variant Selector Work?
- ie. can every mod block be placed properly?
- are there any blocks that can be placed but shouldn't?
- What mod recipes (outside of Vanilla and Quark) exist that require any variants involved in the Variant Selector? Those will need to be reimplemented
- Is the pack fun??
How to Get:
As always, you can get access to the supporter areas, including the #betas channel through the following avenues: