Hey, this is an automatic quarry. It is too expensive to be run on leggins on its own, so it comes with a spell-delayer that makes mining sustainable.
The quarry itself is a little bit wacky, as name may suggest. It essentially looks for a boat with the highest y-level and then digs 3x3 area below that boat, forcing it to fall. It then repeats the process, mining blocks on which the boat has fallen, and so on and so forth.
This approach has a questionable downside (you have to manage boats during the whole process) which is offset by many upsides (you can freely add and remove boats during mining; you are not constrained by the rectangular mining shape and can create any shape you want out of 3x3 blocks; it supports parallelization if you got a friend to put to work, as you can run multiple copies with no conflicts )
DELAY FOR A SPELL:
{modsRequired:[{modName:"psi",modVersion:"1.21.1-108"}],spellList:[{data:{key:"psi:selector_loopcast_index"},x:0,y:4},{data:{key:"psi:trick_debug_spamless",params:{number:2,target:4}},x:0,y:5},{data:{constantValue:"0",key:"psi:constant_number"},x:0,y:6},{data:{key:"psi:operator_modulus",params:{number1:3,number2:4}},x:1,y:4},{data:{key:"psi:connector",params:{target:1}},x:1,y:5},{data:{key:"psi:operator_power",params:{base:3,power:1}},x:1,y:6},{data:{constantValue:"22",key:"psi:constant_number"},x:2,y:4},{data:{key:"psi:trick_die",params:{target:3}},x:2,y:6},{data:{key:"psi:trick_spin_chamber",params:{_number:4}},x:2,y:7},{data:{constantValue:"1",key:"psi:constant_number"},x:3,y:7}],spellName:"Tick_boat",uuidLeast:-9076813576258723824L,uuidMost:1426208503075522992L,validSpell:1b}
SPELL:
{modsRequired:[{modName:"psi",modVersion:"1.21.1-108"}],spellList:[{data:{constantValue:"10000",key:"psi:constant_number"},x:0,y:0},{data:{key:"psi:operator_vector_construct",params:{x:0,y:3,z:0}},x:1,y:0},{data:{key:"psi:operator_vector_sum",params:{vector1:1,vector2:2,vector3:0}},x:1,y:1},{data:{key:"psi:operator_entity_position",params:{target:2}},x:1,y:2},{data:{key:"psi:selector_caster"},x:1,y:3},{data:{key:"psi:operator_vector_construct",params:{x:0,y:0,z:2}},x:1,y:5},{data:{constantValue:"1",key:"psi:constant_number"},x:1,y:6},{data:{key:"psi:error_catch",params:{fallback:4,target:2}},x:2,y:0},{data:{key:"psi:operator_closest_to_point",params:{position:3,target:2}},x:2,y:1},{data:{key:"psi:selector_nearby_vehicles",params:{position:2,radius:4}},x:2,y:2},{data:{key:"psi:operator_entity_position",params:{target:3}},x:2,y:3},{data:{key:"psi:operator_vector_sum",params:{vector1:4,vector2:3,vector3:0}},x:2,y:5},{data:{key:"psi:trick_break_in_sequence",params:{max:4,position:1,target:2}},x:2,y:6},{data:{key:"psi:connector",params:{target:4}},x:2,y:7},{data:{key:"psi:selector_caster"},x:3,y:0},{data:{key:"psi:operator_entity_position",params:{target:3}},x:3,y:1},{data:{constantValue:"100",key:"psi:constant_number"},x:3,y:2},{data:{key:"psi:connector",params:{target:4}},x:3,y:5},{data:{constantValue:"3",key:"psi:constant_number"},x:3,y:6},{data:{key:"psi:connector",params:{target:4}},x:3,y:7},{data:{key:"psi:connector",params:{target:2}},x:4,y:0},{data:{key:"psi:connector",params:{target:3}},x:4,y:1},{data:{key:"psi:operator_vector_extract_x",params:{target:1}},x:4,y:2},{data:{key:"psi:operator_floor",params:{number:1}},x:4,y:3},{data:{key:"psi:connector",params:{target:4}},x:4,y:5},{data:{key:"psi:trick_break_in_sequence",params:{max:3,position:1,target:2}},x:4,y:6},{data:{key:"psi:connector",params:{target:2}},x:4,y:7},{data:{key:"psi:connector",params:{target:4}},x:4,y:8},{data:{key:"psi:connector",params:{target:3}},x:5,y:0},{data:{key:"psi:operator_vector_extract_y",params:{target:3}},x:5,y:1},{data:{key:"psi:operator_floor",params:{number:1}},x:5,y:2},{data:{key:"psi:operator_vector_construct",params:{x:3,y:1,z:4}},x:5,y:3},{data:{key:"psi:operator_vector_sum",params:{vector1:1,vector2:4,vector3:0}},x:5,y:4},{data:{key:"psi:operator_vector_sum",params:{vector1:1,vector2:2,vector3:0}},x:5,y:5},{data:{key:"psi:operator_vector_construct",params:{x:4,y:0,z:0}},x:5,y:6},{data:{constantValue:"1",key:"psi:constant_number"},x:5,y:7},{data:{key:"psi:operator_vector_construct",params:{x:1,y:0,z:0}},x:5,y:8},{data:{key:"psi:connector",params:{target:3}},x:6,y:0},{data:{key:"psi:connector",params:{target:1}},x:6,y:1},{data:{key:"psi:operator_vector_extract_z",params:{target:1}},x:6,y:2},{data:{key:"psi:operator_floor",params:{number:1}},x:6,y:3},{data:{key:"psi:operator_vector_construct",params:{x:0,y:4,z:0}},x:6,y:4},{data:{key:"psi:connector",params:{target:3}},x:6,y:5},{data:{constantValue:"-1",key:"psi:constant_number"},x:6,y:6},{data:{key:"psi:connector",params:{target:2}},x:6,y:7},{data:{key:"psi:connector",params:{target:3}},x:6,y:8},{data:{constantValue:"-1",key:"psi:constant_number"},x:7,y:4},{data:{key:"psi:connector",params:{target:3}},x:7,y:5},{data:{constantValue:"3",key:"psi:constant_number"},x:7,y:6},{data:{key:"psi:connector",params:{target:3}},x:7,y:7},{data:{key:"psi:trick_spin_chamber",params:{number:4}},x:7,y:8},{data:{constantValue:"-1",key:"psi:constant_number"},x:8,y:3},{data:{key:"psi:operator_vector_construct",params:{x:0,y:0,z:1}},x:8,y:4},{data:{key:"psi:operator_vector_sum",params:{vector1:1,vector2:3,vector3:0}},x:8,y:5},{data:{key:"psi:trick_break_in_sequence",params:{max:3,position:1,target:2}},x:8,y:6},{data:{key:"psi:connector",params:{target:3}},x:8,y:7},{data:{constantValue:"-1",key:"psi:constant_number"},x:8,y:8}],spellName:"Boated_Destruction",uuidLeast:-5597404638897000150L,uuidMost:-8803690188532006264L,validSpell:1b}