``My ideas for the next version of Quark More flowers with the sniffer and two prehistoric trees. Add ancient teleporters.
They are as rare as mansions. They generate in the world. They cannot be crafted or moved via pistons. They can be broken in survival mode, but they are as durable as the Reinforced Deepplate of the ancient cities and it doesn't drop even with the silk touch enchantment.
And there is always an ancient teleporter in 0 0. To find ancient teleporters, you can find the maps in the Trail Ruins, the Trial Chambers in the Volts, and the chests of the Ancient City. To activate them, you need a Nether Star, and activated ancient teleporters can teleport players as well as other entities (mobs, items) to other ancient teleporters.
That we can duplicate the Pottery Sherds with a Pottery Sherd and a brick, for example, we put a Pottery Sherd with a skeleton head and a brick, and that gives us two Pottery Sherds with skeleton heads.
Add more mob heads like Stray Husk, Drowned, Zombified Piglin Slime, Magma Cube, Blaze, Enderman, Bogged, Breez, and all mobs with a head can drop it with loot. We'll have a 1% chance with loot, 2% with loot 2, and 3% with loot 3.
Dungeon overhaul: we'll mostly find small dungeons with one spawner. There will also be medium dungeons, and more rarely, large dungeons. There could also be spawners for skeletons, spiders, skeletons, slimes, Drowned, Bogged, husks, and Strays.
Sorry, I'm French. I used Google Translate, but don't hesitate to post your comments. I'll read them with Google Translate.