Some stuff that's been collecting on our github! Thank you for the pull requests. Make sure to update Zeta and Quark at the same time, they both depend on each other.
Most of the work is by MehVahdJukaar, I just went ahead and hit the release button. Yell at me if I messed it up 😇
Highlights:
- Should fix a race condition in Zeta that crashed the game with an
ArrayIndexOutOfBoundsException
.
- Should fix classloading-related problems on the server.
- Might even fix the crash with NoFog, or at least make it crash in a different way?? I have no idea
Full changelog for Quark 4.0-461:
Additions
- Seed Pouch recognizes plants from a few other mods (CyberRat7)
- Greener Grass module recognizes blocks from "Grass Slabs, Carpets, & Stairs" as grass (tomprince)
- Added tag for where oretoises can spawn in (MehVahdJukaar)
Fixes
- Fix client-only events in common code (MehVahdJukaar)
- Fixed chute, grates, and magnets (MehVahdJukaar)
- Remove hacky RequiredModTooltipHandler thing (MehVahdJukaar)
- Try and fix the Lootr integration (wiresegal, MehVahdJukaar)
- Fix non-discoverable enchantments showing up in the Matrix Enchanting Table (wiresegal)
- Fake players can no longer hold chickens (MehVahdJukaar)
- Fix hint tooltips not working in JEI (mezz)
- Fix SlabToBlocksModule finding the wrong recipe for certain slabs (autumn-puffin)
- Fix missing plank tags for vertical planks (littlej541)
- Fix missing boat / chest boat tags on Azalea boats (cassiancc)
- Fixed crate and crafter tile entities not having correct isValid method causing crashes when using the menu and breaking the block (MehVahdJukaar)
- Poke something related to sound events, which might fix the mystery NoFog issue but might just make it crash in a different way, I seriously don't know dude (quat)
- Fix Iron Ladder not having a collision box lol (quat)
- Work around Mixin Audit-related crashes in a development workspace (quat)
Localizations
- Update Traditional Chinese localization (yichifauzi)
- Update Russian localization (kkylern)
- Update Japanese localization (Abbage230)
- Add Chilean Spanish localization (Ganbare-Lucifer)
- Add English - New Zealand localization (XlosVM)
- Update Italian localization (Mickeon)
Full changelog for Zeta 1.0-28:
Additions
- Implement
@ModuleInstance
for client modules (MehVahdJukaar)
- Complain when mods return null from
IForgeItem#getCraftingRemainingItem
and try to move on instead of crashing b/c I'm sick of fielding issue reports about it lol (quat)
- Pressing Escape backs up only 1 level from config screens instead of kicking you out (quat)
- Change how config loading works; ensure everything is loaded on the correct threads at the correct times, ignore config change requests that happen too early, lots of verbose logging (quat)
Fixes
- Try and fix the Quark config being perpetually "incorrect"; had to do with anti-overlap comments (quat)
- fixed an issue with piston and sticky blocks (MehVahdJukaar)
- Some fixes for the config loading race condition (MehVahdJukaar)
(these last two changes were from Zeta 27 and 26, but they were mistagged as 1.20.0 so you might not have seen them)
Quark 461 on CurseForge: https://www.curseforge.com/minecraft/mc-mods/quark/files/6312787
Quark 461 on Modrinth: https://modrinth.com/mod/quark/version/1.20.1-4.0-461
Zeta 28 on CurseForge: https://www.curseforge.com/minecraft/mc-mods/zeta/files/6312779
Zeta 28 on Modrinth: https://modrinth.com/mod/zeta/version/1.20.1-1.0-28