I have a modpack with Quark and ProjectE, but Quark's inventory sorting buttons interfere with PE's transmutation table. I found that I can use "Print Screen Classnames" to identify a screen and add it to the "Ignored Screens" option to hide the buttons. I added "moze_intel.projecte.gameObjs.gui.GUITransmutation" to the list, but now the game won't load past the Forge screen. It works fine when I remove the screen name. Any ideas on how to fix this? I can provide logs if needed.