This post marks an important milestone in the Quark/Zeta development cycle and 1.20.1 port. This release fixes some minor crafter issues and the reacharound reticule, but more importantly, it splits off the internal guts of the Zeta library out of Quark. `This means Quark will require Zeta to be loaded alongside it.
In my preliminary testing, everything looks to be running just fine, but there's a chance weird things broke in the transition. If you have some time on your hands, myself and the rest of the team would be incredibly grateful if you could do a cursory pass through all the Quark features to see if they're functioning properly. No need to go super in-depth, as anything that's broken is likely to be immediately noticeable.
As always, please file any issues over in https://github.com/VazkiiMods/Quark/issues, or in #quark_beta_breaking_zone if you need confirmation or discussion.
Fingers crossed this version is fully functional. If this is the case, expect a public test version sometime next week. Please consider this as the upper bound, as if issues arise, it'll take longer.