Hello everyone. It's finally time! As soon as CurseForge approves it, the 1.0 version of Musketeer will be available for public download. This version brings the pack up to shape with the vision I originally had, and takes care of all known issues and feedback that was provided to me during the beta phase.
Before you update your game, make sure you make a backup of your worlds. In theory, all beta worlds should be able to upgrade just fine, but better safe than sorry!
The full changelog is provided below, please do have a look. I'll be on the lookout in the next few days for any immediate issues, so if you play the pack and something jumps out at you, please give me an @ on discord so I can fix it ASAP.
Concluding that, starting some time next week, after I take care of some more pressing IRL matters, I'll be dedicating all my work time to Zeta, and the Quark 1.20.1 port, so please do look forward to that too. Thank you very much for your continued support through what has been a pretty rocky year for me. Hopefully 2024 looks up. Let's see how it goes.
New Game Mods
- Absent by Design
- Block Runner
- Cosmetic Armor
- Don't Break Items (replacing Better Durability)
- e4mc
- Map Atlases
- Make Bubbles Pop
- Portfolio
- Universal Bone Meal
- Vertical Slabs Compat
- Trade Uses
- Storage Drawers (configured in the same manner as Crucial 2)
- It's The Little Things
- Lychee
New Performance/Optimization Mods
- Better FPS Render Distance
- Canary
- Client Crafting
- Debugify Reforged
- DEUF
- Embeddium (Replacing Rubidium)
- Embeddium Options
- Fast Paintings
- Fix GPU Mem Leak
- Goal Optimizer
- ImmediatelyFast
- Leaves Be Gone (replacing Fast Leaf Decay)
- Lightspeed
- Redirector
- Spark
Changes
Enabled Quark's Villager Rerolling Rework
- Villagers will no longer reroll their items when their profession is cycled
- When restocking items each day, there's a 50% chance the villager will reroll that trade instead
Enabled Quark's Variant Selector
- Bound to the [R] key by default
- Hammer and automatic item conversion are both enabled
- ALL variant items (... Slab, ... Stairs, ... Walls, etc) are now made through Variant Selector
- Variant blocks now drop the base versions, and you can no longer craft the item versions
- If you have old items in your world, dropping them will autoconvert to the base version
- The Push To Talk Keybind now defaults to X. You'll have to rebind it if you were in an older version
Added a modpack window icon
Added Guildes' Compasses and Maps Tidying datapack
Added more splash messages
Added renewable methods for Gravel, Sand, and Red Sand
Added WenXin2's CTM resource packs
All stackable items now stack to 64 (eggs, ender pearls, etc)
Ancient Tomes now spawn in Monster Boxes (Doctor)
Brought back lingering potions and tipped arrows with an alternate recipe
Changed recipes for all items that use variant blocks to new ones that don't
Disabled FML version checker for faster boot
Disabled some features that should have been disabled
Enabled Modernfix Dynamic Resources
Fixed 1.0 XP cactus recipe through the Kiln being present
Fixed Ancient Saplings and Ancient Tomes not spawning in Ancient Cities (Doctor)
Fixed dispensers placing berry items instead of just pips
Fixed incorrect compass description
Fixed lava and water showing up in EMI
Fixed Supplementaries Quivers being available
Improved Ancient City loot table with Netherite Items and Ancient Debris (Doctor)
Improved Title Screen and Tutorial menu
Increased Magma Powder crafting amount from 12 to 16
Made maps easier to craft
Opening the game to LAN will now give a shareable link that allows for online play thanks to e4mc
Replaced Enderman Head with (Ender) Watcher
Updated "101" EMI search with new features and missing important things
Updated all mods to the latest versions
Updated Magma Powder texture so it stands out from Glow Dust a bit better
Temporary Download
Until CurseForge approves the pack update, you can grab a temporary client instance at:
https://violetmoon.org/uploads/Musketeer-1.0_curseforge.zip